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The Game is in There: Creating Gamified Library Instruction: Resources

Resource List

These lists are just a start, but a big thanks to Maura Smale - her game was a big inspiration for ours - and to Gary Maixner from Ferris State University (who I met at LOEX 2018 at his and Mari Kermit-Canfield's presentation and at the Gaming Roundtable at lunch, and who gave me the names of some good articles/books on game design).

Gamification

On Gamification

Gamification in Education and Libraries. (2015). Library Technology Reports, 51(2), 20-28.

McMunn-Tetangco, E. (2017). Gamification : a practical guide for librarians. Lanham : Rowman & Littlefield, [2017].

Nicholson, S. SNAP Model for Immersive Escape Room Design - Quick Reference.  Retrieved from http://scottnicholson.com/pubs/SNAPstarter.pdf 

Smale, M. (2015). Play a Game, Make a Game: Getting Creative with Professional Development for Library Instruction. The Journal of Creative Library Practice. [online] Available at: http://creativelibrarypractice.org/2015/05/18/play-a-game-make-a-game/ [Accessed 1 May 2018].

Game Design/Theory

On Games and Learning

Gee, J. P. (2005). Learning by Design: Good Video Games as Learning Machines. E-Learning, 2(1), 5-16.

Gee, J. P. (2007). What video games have to teach us about learning and literacy. New York : Palgrave Macmillan.

Ham, E. (2016). Tabletop game design for video game designers. Burlington: Focal Press.

McGonigal, J. (2011). Reality is broken: Why games make us better and how they can change the world. New York, NY, US: Penguin Press.

Schell, J. (2008). The art of game design: A book of lenses. Burlington: Morgan Kaufmann.

Squire, K. (2011). Video games and learning: Teaching and participatory culture in the digital age. Technology, Education--Connections (the TEC Series). Teachers College Press.

Design Thinking

On Design Thinking

Thanks to the people who taught us to throw ideas out there and see if they work.