This guide is to supplement the poster presentation in order to provide insight into expectations and experiences with coaching a gamified library instruction session, and library staffs’ perspectives regarding utilizing a mobile game platform to engage incoming students.
This poster includes information on how the spirit of competition can be used to familiarize students with library resources, access points, and staff, as well as providing the students a new perception of the modern library.
Donna Dean and Emily Segoria created this poster to share what they learned from coaching the seniors from the College Access Project (C.A.P.) Camp sponsored by the Center for P-16 Initiatives during the Library Instruction Scavenger Hunt created by Lorin Flores and Tricia Boucher.
Top Five Recommendations
1. Expect the technology (mobile gaming platform, wifi, etc.) to work perfectly on all days leading up to the actual date of the scavenger hunt only to unexpectedly crash right when you're setting the students free on the building.
2. Also expect that some of the lock boxes you use to hide the prizes will refuse to open even if the clues are correct.
3. Do a run through of the scavenger hunt prior to the students' arrival to catch confusing clues, test out the technology, and make sure the lock boxes are working as they should.
4. Try to avoid locations where the library has established quiet areas, but make sure to mention them to the students
5. Stick together at all times - if there are elevators, take the elevator so that the game can be accessible to everyone.